deerflow2/backend/packages/harness/deerflow/agents/memory/queue.py

196 lines
5.8 KiB
Python

"""Memory update queue with debounce mechanism."""
import threading
import time
from dataclasses import dataclass, field
from datetime import datetime
from typing import Any
from deerflow.config.memory_config import get_memory_config
@dataclass
class ConversationContext:
"""Context for a conversation to be processed for memory update."""
thread_id: str
messages: list[Any]
timestamp: datetime = field(default_factory=datetime.utcnow)
agent_name: str | None = None
class MemoryUpdateQueue:
"""Queue for memory updates with debounce mechanism.
This queue collects conversation contexts and processes them after
a configurable debounce period. Multiple conversations received within
the debounce window are batched together.
"""
def __init__(self):
"""Initialize the memory update queue."""
self._queue: list[ConversationContext] = []
self._lock = threading.Lock()
self._timer: threading.Timer | None = None
self._processing = False
def add(self, thread_id: str, messages: list[Any], agent_name: str | None = None) -> None:
"""Add a conversation to the update queue.
Args:
thread_id: The thread ID.
messages: The conversation messages.
agent_name: If provided, memory is stored per-agent. If None, uses global memory.
"""
config = get_memory_config()
if not config.enabled:
return
context = ConversationContext(
thread_id=thread_id,
messages=messages,
agent_name=agent_name,
)
with self._lock:
# Check if this thread already has a pending update
# If so, replace it with the newer one
self._queue = [c for c in self._queue if c.thread_id != thread_id]
self._queue.append(context)
# Reset or start the debounce timer
self._reset_timer()
print(f"Memory update queued for thread {thread_id}, queue size: {len(self._queue)}")
def _reset_timer(self) -> None:
"""Reset the debounce timer."""
config = get_memory_config()
# Cancel existing timer if any
if self._timer is not None:
self._timer.cancel()
# Start new timer
self._timer = threading.Timer(
config.debounce_seconds,
self._process_queue,
)
self._timer.daemon = True
self._timer.start()
print(f"Memory update timer set for {config.debounce_seconds}s")
def _process_queue(self) -> None:
"""Process all queued conversation contexts."""
# Import here to avoid circular dependency
from deerflow.agents.memory.updater import MemoryUpdater
with self._lock:
if self._processing:
# Already processing, reschedule
self._reset_timer()
return
if not self._queue:
return
self._processing = True
contexts_to_process = self._queue.copy()
self._queue.clear()
self._timer = None
print(f"Processing {len(contexts_to_process)} queued memory updates")
try:
updater = MemoryUpdater()
for context in contexts_to_process:
try:
print(f"Updating memory for thread {context.thread_id}")
success = updater.update_memory(
messages=context.messages,
thread_id=context.thread_id,
agent_name=context.agent_name,
)
if success:
print(f"Memory updated successfully for thread {context.thread_id}")
else:
print(f"Memory update skipped/failed for thread {context.thread_id}")
except Exception as e:
print(f"Error updating memory for thread {context.thread_id}: {e}")
# Small delay between updates to avoid rate limiting
if len(contexts_to_process) > 1:
time.sleep(0.5)
finally:
with self._lock:
self._processing = False
def flush(self) -> None:
"""Force immediate processing of the queue.
This is useful for testing or graceful shutdown.
"""
with self._lock:
if self._timer is not None:
self._timer.cancel()
self._timer = None
self._process_queue()
def clear(self) -> None:
"""Clear the queue without processing.
This is useful for testing.
"""
with self._lock:
if self._timer is not None:
self._timer.cancel()
self._timer = None
self._queue.clear()
self._processing = False
@property
def pending_count(self) -> int:
"""Get the number of pending updates."""
with self._lock:
return len(self._queue)
@property
def is_processing(self) -> bool:
"""Check if the queue is currently being processed."""
with self._lock:
return self._processing
# Global singleton instance
_memory_queue: MemoryUpdateQueue | None = None
_queue_lock = threading.Lock()
def get_memory_queue() -> MemoryUpdateQueue:
"""Get the global memory update queue singleton.
Returns:
The memory update queue instance.
"""
global _memory_queue
with _queue_lock:
if _memory_queue is None:
_memory_queue = MemoryUpdateQueue()
return _memory_queue
def reset_memory_queue() -> None:
"""Reset the global memory queue.
This is useful for testing.
"""
global _memory_queue
with _queue_lock:
if _memory_queue is not None:
_memory_queue.clear()
_memory_queue = None